All Successful People Live By This 1 Rule Of Thumb

On the outside, successful people tend to look like they don’t have a care in the world.

Everything is going according to plan. They have what they need, when they need it. They have who they need, where they need them. They have their priorities set, their goals envisioned, and all parties involved are aligned.

It appears to be a perfectly synchronized dance.

But the truth is, successful people are only out in the open when they want to be. They show up when it makes sense. They attend when it’s required–or of their own volition. They put themselves in positions strategically and with purpose, because the other 99% of the time, they’re working.

Successful people, especially the ones in the thick of the journey (and not yet coasting on the wake of their accomplishments) don’t have time for much else.

So when you see them, they appear to have it all under control.

But when you don’t see them, they’re working furiously to keep things moving full speed ahead.

What I’ve learned about successful people is this…

As a young entrepreneur and ambitious writer, I take it upon myself to surround myself with as many successful individuals as possible.

I want to learn from them. Study them. Understand them and their motives–so that I can take what is applicable to my own personal journey, and leave the rest.

This goes back to the old saying, “You are a reflection of the five people you spend the most time with.”

I believe that.

And in taking it upon myself to talk to and learn from so many successful individuals–everyone from solopreneurs who have carved out a nice niche for themselves, all the way up to billionaires several times over–what I have learned is they all live by a very fundamental rule of thumb.

It’s actually quite simple.

Here’s the rule:

Do what you need to do, before you do what you want to do.

What does that mean?

That means even though life hands you endless obligations, invitations, responsibilities, and people to appease, it’s important that you do the things you need to do–the things that will move the needle and get you to where it is you want to be–before you do all the things that you want to do.

And that’s not always easy.

Which is why so few people end up achieving the level of success they envision for themselves.

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Here’s the one VR concept that the smartest people at Oculus admit they’re nowhere near figuring out

Yes, there is something that Abrash doesn't know how to do.

We finally have a workable virtual-reality platform, but plenty of obstacles are between us and a Star Trek-style holodeck.

If you reach out to touch a table, you’ll feel the molecules of that piece of furniture push against your hand. Do the same thing in virtual reality, and you’ll feel nothing. This is a problem — and it’s one of the few that Oculus VR says it has no idea how to solve.

The company held a keynote address as part of its annual Oculus Connect developers conference today, and it put on something of a parade of its top talent. Business-development leader Anna Sweet, Oculus founder Palmer Luckey, and even Facebook founder Mark Zuckerberg all took the stage. But one of the more interesting points came when Oculus chef scientist Michael Abrash gave an in-depth speech about everything the company needs to do to go from where VR is today to where it should get to in the future.

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Abrash talked about improving the visuals with a wider field of view. He talked about providing 3D audio. He even speculated about creating a chemical-based way to deliver various smells to Rift users.

For every problem, he posed a solution that is either possible today or one that the company sees a way to work to in the future. Well, he did that for every problem except one.

Abrash pointed out that no one is even working on a technology that will make it feel like your hand is touching a table where no table exists.

This is something I asked Palmer Luckey about in a conversation we had a few months ago. He told me — and Abrash’s talk today reiterates this point — that the company wants to solve every aspect of VR. He essentially wants Oculus working on a way to fool every one of your senses. When I asked him about touching an object and feeling like it exists, that led us to the aforementioned Star Trek holodecks. That sci-fi technology manifests protons that it can give mass to. When I posed that idea to Luckey as a joke, I was surprised that he had already considered the idea.

“Photons are a dead-end,” said Luckey then.

So while Oculus doesn’t know what will work to make objects feel real in VR, it has already scratched one idea off the list.

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